skittering: (terävä silmä.)
2022-02-17 12:56 pm

songerein scouting

i'll fill this in later but!! it's basically a post for ooc coordination in lalli's scouting stuff, since most of it isn't big enough for an entry on the ooc comm
skittering: (varovainen juonittelu.)
2021-11-30 03:43 pm

ic inbox, songerein.

placeholder text for now
skittering: all icons by me, go ahead and steal with credit (Default)
2021-11-07 02:11 am

application, songerein.





CHARACTER

      CHARACTER — Lalli Hotakainen
      CANONStand Still, Stay Silent
      CANONPOINT — end of Adventure 1 + Asgard CRAU
      AGE — 19 (canon) or 20 (CRAU)



PLAYER

      PLAYER — Trace
      AGE — 29
      CONTACT[plurk.com profile] noita
      CURRENT CHARACTERS — Wei Wuxian




BACKGROUND

      CANONhis wiki.

      CRAU — Lalli spent ~6.5 months (June 2019 - mid-December 2019, or Day 1 - 190 based on the IC calendar) in the fantasy jamjar Asgard. Characters were drawn to the world of Asgard by the great Yggdrasil tree and received/hosted by a cluster of gods from the Norse pantheon. Once there, each individual formed a magical bond with a chosen god (representative of their personality/ideals, in theory), developed magic based on that god's domains, and basically helped the gods to rebuild and defend the city... among various other things, a lot went down in Asgard.

      Though some may need contextualized by the personality section itself, the key developments from Lalli's CRAU include:
      ( See the drop-downs for better explanations of each! )


        HAD A CRISIS OF FAITH.
        Realms removed from his Finnish gods and no longer able to access the mage world-sense which they lent him, Lalli was forced to learn how to guide himself. Results varied.

          Lalli's role as a Noita has been the predominant influence on who he is as a person for most of his life. His magic stems from his Finnish gods (there's arguably no proof that they exist, but there's a wealth of evidence + all magic in SSSS reacts as though ultimately controlled by someone/something beyond the mages), with whom he has a distantly familiar working relationship with. This relationship often lent him an instinctive sense of the natural world, a sort of 'mage sense' which could allow him to navigate most practical decisions or dangerous situations with gut instinct.

          But in Asgard, he was closed off from his gods entirely and had to learn how to functionally guide himself for the first time in as long as he could remember. Lalli has always thought himself fairly independent, but losing the safety net of his Finnish gods taught him that he was a lot less so than he realized. Worse yet, those who knew him still expected from him that unwavering sense of what to do and when - and he couldn't let them down, of course, so quite often he ended up having to make a snap decision based on his best understanding of the situation and just be prepared to effectively handle whatever consequences might unfold.

          As another side effect of this distance from his gods, Lalli had a particularly fraught relationship with Honir, the god whom he was tied to within Asgard. At first, he mostly skeptical and wary (of all the gods, but especially of Honir, who outwardly seemed much more clueless and inept than he actually was)... But before long, they had developed somewhat of a working relationship too, and Lalli found himself relying on Honir a lot more for guidance than he might have liked. Never as much as he once did with his Finnish gods, but enough that zipping off to Honir was one of his first instincts in times of trouble. (The rest of the gods never really stopped being chopped liver to him, but it is what it is.)



        LEARNED HOW TO BE A PERSON.
        His upbringing as a mage left him ingrained with the understanding that to be a mage and to be a person were mutually exclusive. Asgard allowed him to start to deprogram that a little.

          This is honestly the biggest change he underwent during his time in Asgard. Growing up, he was whisked off by his Noita grandmother basically as soon as he manifested mage capabilities, and she began his training right then and there. But Grandma Ensi was not a warm or loving parent substitute, and rather than raising a child, she raised a weapon - or a shield, more accurately, whose perception of his own value lies exclusively in the ability to keep others alive. He Could Not Make A Mistake, not a single one (mistakes get people killed), and when someone in Asgard asked if he had been happy throughout his training, he wasn't sure how to answer this question that had never really held relevance in his life.

          Enter: Asgard. Detached from the daily life-or-death pressures of life as a mage (especially a mage scout), the slow formation of a decently strong support system who engaged with him voluntarily for non-mage reasons was foreign and confusing, but it also to very slowly begin to rewire his concept of self and self-value. This in turn allowed him to (warily, gracelessly) explore a range of emotions which had always been seen as a liability within post-apocalyptic Scandinavia where the Infected could claw their way into your very thoughts.

          He didn't have time to get too deep into this particular subconscious journey of self-discovery, in part due to the short time they were there and in part due to a pretty sizeable setback he experienced in approximately October (2/3 through his time in Asgard). The foundation was laid for a great deal of character growth already, manifesting in part in the choice to (for once) not obstinately try to handle everything on his own. Instead, he helped Emil train up his god-given magic and the combat capability thereof - and when most of the combatants in Asgard marched off in mid-October to face down an army of the frigid dead (Game of Thrones style) which threatened the city, he had little trepidation in bringing Emil to fight alongside him.

          This proved ultimately to be a mistake: Emil absolutely died in that fight in a split-second's lapse in Lalli's vigilance, and Lalli then had to re-kill Emil's furious reanimated corpse. At this point, they knew nothing about the game's IC respawn mechanic, and he assumed Emil was dead-dead for the week until everyone respawned. And it, like.... it fucked him up. It fucked them both up for a bit, so there was like a month of them both feeling like they devastatingly failed one another and being distant and miserable, all through which Lalli sank hard back into the inwardly frustrated mindset that his only purpose is to keep others alive which he will also never be able to succeed at.

          By his CRAU canonpoint, he has mostly recovered from that - he and Emil figured their shit out a few weeks prior, and The Incident seems to impact him very little in daily life, but a significant crack does remain in the otherwise promising foundation he was building. It's only really smoothed over by the fact that his generally increasing ability to people has broadened his concept of purpose a bit beyond simply his utility as a guardian.

          Speaking of that...



        LEARNED HOW TO PEOPLE.
        As a result of his developing sense of self, he also has slowly but steadily developed a bit more of a capacity to function socially.

          So as you'll see in his personality section, there are things that he's great at and things that he's passably decent at but dealing with people is neither of those.

          But as the above section has begun to explain, his time in Asgard and the personal growth he has undergone since he left post-apoc Scandinavia have led to some marked improvements in his social skills. He's still antisocial - you can take the gremlin out of the forest but you can't take the forest out of the gremlin - but in less dire daily circumstances, he can afford to learn how to relax just a little and to become more tolerant of the prevailing existence of other people. You'll read in his Personality section a bit about how he kind of 'checks out' to deal with the overstimulation that humanity in general tends to induce. By the end of his time in Asgard, though, he has come far enough that he only rarely needs to do so.

          He also speaks quite a bit more now than he once did, offering markedly longer and less choppy sentences and sometimes failing to cut conversations as short as humanely possible. He also now makes a slightly more deliberate effort to adjust or add to his words in the name of clarity, or even of being slightly less rude. These were things he didn't really give a fuck about before, but Emil has been a pretty decent influence on him and (alarmingly) so has Klaus Hargreeves, so here he is, doing the thing. Lastly, with folks that he genuinely cares about, he now actually goes out of his way to try to offer empathy or comfort when a situation seems to call for it. There was a time in which he'd largely just awkwardly side-eye and hope that it stops, but that time has largely passed.



        DEVELOPED A SOLID SUPPORT SYSTEM (AMONG OTHER CR).
        Somehow, he has ended up surrounded by people who choose to be around him for reasons entirely unrelated to his utility as a mage or a scout, and that's wild but also very good for him.

          A lot of CR has developed in a way which impacted him personally. Most notably, he and Emil ultimately (after a lot of them each making shit worse by being A Mess) worked their way to one another in an unconventionally romantic way. They're definitely not... a typical couple, but they're each other's Person now - and though Lalli is still unconvinced that he is actually legitimately able to meet Emil's needs, it's pretty great in the month-ish they've been at it so far. The two of them somehow managed to become a sort of found-family trio with Klaus Hargreeves (The Umbrella Academy), and they're pretty ride-or-die for each other.

          Klaus specifically has actually been incredibly interesting CR, because he has zero trouble pushing Lalli. Emil still balks at it a little, tending to worry too much about upsetting Lalli, but Klaus never really had that apprehension despite Lalli's strong initial distaste for Klaus's as a person. As a result, Klaus has actually does wonders in dragging Lalli out of his comfort zone socially and helping him learn to function more like a normal human being on an emotional level.

          Namine (Kingdom Hearts, as played by Kitty who plays Namine here in Songerein) was another great bit of CR, since she was functionally not someone that he had any practical reason to ally with and yet her unexpectedly shrewd brand of kindness worked her patient way under his skin. This managed to earn her the spot of 'the person Lalli hesitated the least to talk to about emotion-related topics', even over Emil and Klaus.

          The final CR of note was Ivar the Boneless (Vikings). Lalli and Ivar threatened each other semi-actively for multiple months, then after one confrontation they accidentally bonded over the inevitability of everyone around them dying. This established an odd grudging sort of respect between them, which placed Ivar as an outlier to his typically more black-and-white classification of people as threats, friends, coworkers or irrelevant.

      In summary, Lalli is about 25% more functional as a human being than he was at the start of his time in Asgard. Though he still has a long road ahead of him in figuring out the endless nuances of what that entails, he's now at least somewhat equipped to allow others close enough to help him a little in that process.


PERSONALITY
( This is his canon personality, not reflecting CRAU changes! Also - the links contained within are optional comic panels. )

      ABYSMAL SOCIAL SKILLS
      • Common first impressions: Strange, (sometimes) clueless, and "doesn't really like anything".
      • Had a poorly-socialized upbringing - little social interaction or education beyond magework/scouting. His world has always been very small (though it grew significantly throughout the expedition). His understanding of technology is very limited. His educational deficit also means that he speaks exclusively Finnish, leaving him out of the loop in most nonvital conversations throughout the comic. (He'd rather tune most of them out, anyway.)
      • Upbringing also left him inept on both the 'giving' and 'receiving' ends of social interaction. He's semi-reluctantly learning to remedy this in select cases.
      • Typically recoils from unnecessary physical contact. "Unnecessary" meaning "initiated by non-Lalli" - he pats or touches others more frequently than he lets himself be touched. Pragmatic touch is tolerated with visible discomfort (e.g. post-scouting decontamination).
      • Most unspoken social cues are lost on him (e.g. congratulatory arm-punches).
      • Actively fails to comprehend/adhere to social graces in any capacity. (e.g. staring, stealing food, scritching .vs. knocking, mistrustful circling, hissing at children, or walking away/napping while being spoken to.)
      • Very blunt. Makes no attempt to be less rude or unkind - he can be nice, but never deliberately tries to be. He has no issue saying that someone/something is stupid and he doesn't like them/it.
      • Can be petty, especially when his work goes unappreciated. At such times, he tends to Cause Problems On Purpose. Lalli really just doesn't know how to express that his feelings are hurt, so he just pulls this childish shit.
      • Is aware that he's 'unsocialized'. He's reminded not-infrequently. It's just irrelevant to mage/scout duties, thus irrelevant to him.

      HAS WAYS OF RECONCILING WITH THE WORLD
      • Most of the civilized world, he either doesn't understand or it doesn't understand him. Lalli has long since learned methods to handle this disconnect.
      • Investigates shit in his own way, at his own pace, often alone. Works alone whenever possible, preferring to scout at night, report back, and sleep through the crew's waking hours.
      • Most comfortable in layered clothes with long sleeves/high necks to cover as much of him as possible. Prefers to sleep in hidden nooks. Relatedly, he physically closes in on himself when overwhelmed.
      • Typically engages with things in practical/black-and-white terms. Think: Engineer's Flowchart. Very 'this is how it is', and he won't debate semantics. Learns globes are round because Earth is, then declares that he 'can feel it' and condemns flat maps as 'misleading'. Doesn't complicate scouting with unnecessary research or tools (re: forgoing a map: "I know where we are. A weird scary foreign country.").
      • Has some obvious selective hearing, sometimes involuntary. Social interaction tend to to overwhelm him (or threaten to), and he picks his battles regarding which conversations to tune into.

      SUPERB SCOUT/MAGE
      • Sees this as his purpose, and faces it fearlessly. In group expeditions, his squadmates jump at shadows while Lalli goes off alone to stealthily find and destroy anything lurking in the dark. There are times when something stalks them unnoticed by anyone but Lalli, who pretends not to see it while baiting it along until the strategic moment to strike.
      • Deeply perceptive (naturally and via magehood). Can sense when something's nebulously wrong in the air/when danger lurks nearby, well before the others sense anything's amiss. Squadmates generally feel safe as long as Lalli 'doesn't look scared'.
      • Tolerates infodumps for pre-mission briefings, retaining it all regardless of complexity. Reporting after scouting is, likewise, one of the only times he'll talk at length.
      • Doesn't fail. If failure seems likely, he won't accept 'everyone makes mistakes' - he'll solve it, even at great personal cost.
      • Doesn't care if people think he's weird or lazy or even doubt his mage status - but does care that when people count on him to do his job and keep them alive, he does it. Can't accept making even minor mistakes, which stems from a particular incident in his past.
      • Biggest irritants: Doubting his scouting ability and trying to oversee/hinder him doing his job - which gets tricky, since he has no concept of jurisdiction. If it's scout/mage-relevant, he'll march past whoever's in charge and do his job there too.
      • Finds it easier to reconcile with compromising his tendencies for the mission .vs. for specific individuals. (e.g. learning relevant Swedish) Makes himself much easier to work with if he feels respected in his job.

      DEEP LOYALTY/CARING
      • Protects the squad as duty, but only actively shows caring for the rare person he connects to.
      • Key example: Emil, the only non-family that Lalli has acknowledged caring for, and whose friendship reveals (even changes) parts of Lalli previously unseen. It took ~4 instances of Emil making him feel valid rather than dismissed/chastised for Lalli to begin to proactively reciprocate the friendship - from head-pats to preparing Emil for oncoming danger. Then, Lalli sees that Emil is shaken and fixes his hair the way Emil likes it, his first Attempt To Comfort thus far.
      • Later, Lalli (feeling unappreciated) self-isolates in wounded anger, and the others just let him do it... But Emil patiently bridges the gap. So Lalli lets him. There's a bewildering sort of value in people who don't let him push them away. Emil taught him that.
      • Will put significant effort in alleviating any pain/upset his people feel. Example: Emil's upset about a dead dog-beast, so Lalli takes some pretty painstaking efforts to perform the ritual allowing its spirit to return to the skies..
      • Stops at nothing to protect those he loves, as illustrated vividly by Chapters 17-18 - Lalli nearly kills himself to protect Emil from an infected giant, driving his own soul from his body and rendering him unconscious for days. His soul finds refuge in Emil's subconscious, and can speak in Emil's head while Emil drags Lalli's body across frozen wastelandic Denmark. He then prevents their deaths again by nearly tearing himself apart to shake Emil out of the Infected's thrall. This sparks Lalli teaches Emil to defend his mind against the voices, which he's actually decently patient at. (In their shared dreams, Emil starts teaching him social skills in exchange.)
      • What remains of his family (cousins Onni and Tuuri) is incredibly important to him. Onni is a fellow mage, and Lalli trusts him implicitly, consulting his insight frequently. Onni is also the one person that Lalli can be semi-conversational with. Things with Tuuri are more complex. Her obvious care and guidance first suggests that they're sibling-close, but actually she barely knows him and has no idea how to get through to him. Tuuri has a specific way that she's taken to mothering Lalli, and she doesn't seem to know how to go any deeper than that. In exchange, he often tends to tune her out and shut himself away from her. They do care for each other - it's obvious how much she cares about him, and her mid-arc death has him deeply fucked up - but despite caring, they have little in common and no clue how to relate.
      • By the journey's end, the crew have become a bit like found family too. (Captain) Sigrun's exuberant praise becomes pleasing instead of overwhelming. When Tuuri is infected, Lalli zooms to (medic/cook) Mikkel for help, as if he could fix anything regardless of severity. Even Reynir (mage/irritant) is getting more tolerable.

      UNDENIABLY CHANGED
      • The Lalli that comes back from the expedition is hardly the Lalli that departed months ago. He once seemed clueless and bored, but now his distance is weary, jaded, and heavy with Tuuri's loss and his own failure to protect her. Things are no longer so black-and-white, and so many parts of him now conflict with one another - like how knowing that empathy kills mages no longer does anything to stop the involuntary empathy he feels for those he cares for.
      • Many idiosyncrasies and coping mechanisms disappear as the journey goes on. Despite all hardship, he 's found what works for him. Doing a job he's good at, filling a valuable role on the team, surrounded by people that (mostly) come to accept his differences, all in the wildlands (which he understands far better than a bustling city). As if he's spent his life in a cramped little cage and now he's finally allowed to stretch his legs, putting him infinitely more at ease than he was at the journey's start. No more sleeping to avoid crewmates or bristling at touch.
      • He's no longer alone - nor does he want to be. Rather than self-isolating, he now tends to gravitate toward others even when trying to push them away. He's even starting to learn how "friendship" works. (Remember way up top when he was super confused about fond shoulder-punches? It comes back in the best possible way.)


ABILITIES

      WIKIfrom his wiki + mages in general on the wiki

      So Lalli's general skillset can be divided up into two key categories: Mage and scout. He uses his mage abilities while scouting, so there's a pretty big overlap, but I'm dividing them here for the purpose of clarity! See notes marked with ( ! ) for how I feel like this will come into play specifically in Songerein.

    FINNISH MAGE ("NOITA").
      ( A lot of the magic in Stand Still, Stay Silent is based in the local mythos and belief system - in Lalli's case, Finnish beliefs - and is somewhat nebulously explained at best. So I'm going to explain as best I can based on what we've got to work with. )

      There are two types of mages in this world, with different abilities, different origins of power, and arguably different goals. Finnish mages "possess the ability to control elements of nature and to see and affect the actions of certain spirits", and in the next few bullet points, I'll summarize how that seems to shake out for Lalli. But first...

      ( ! ) An overarching note about Lalli and dreamotion magic! The magic of Asgard offered each individual three very specific spells (of escalating difficulty/power) which a character could learn. In contrast, dreamotion is significantly closer to the Noita magecraft that he grew up with. Much like dreamotion, Noita magic is fundamentally intertwined with the life force of the world, able to be accessed and called on for aid or whatever else but never properly tamed. Lalli is a longstanding veteran of the lesser leap of faith one has to take each time they call on that sort of magic, each time they attempt to will something with a spirit of its own to do as one has asked.

      Because of this, I think that in the same gut-feeling way that he 'sensed' that the Earth was round, he's going to innately take to dreamotion magic in a way which he won't really be able to put to words. While he won't gain any sort of ~dreamotion mastery~ any faster than the other overachievers out there, it will feel less like learning it and more like exercising it - like it's a muscle. He understands the muscle, it just starts off weak and needs exercise to strengthen.

      But with good comes bad: Compared to Finnish magic, dreamotion has a far more diverse and robust (near-infinite, really) pool of possible uses - and maybe he takes to dreamotion so easily due to its inherent familiarity, but I feel like that very thing will essentially box him in. Willing up creative or unfamiliar forms of dreamotion will almost definitely be harder for him than the sort which more closely resembles his native magic or that which he had in Asgard... And honestly, it may be more difficult for him than it would be for folks without preconceptions on what shape their magic should take.

      RUNO.
      By performing an incantation in which he invokes a God, a benevolent spirit, or a force of nature, Lalli is shown to have some influence on the world around him.

        These incantations are called runo, and are typically made up on the spot to suit the needs of the moment. Some runo, such as those addressed to gods, are almost like prayers of entreaty. Other runo, such as those used against troublesome spirits, are more like poetic but very real threats. Examples include:

        • Runo to invoke the protection of the moon, seen here and translated into English here. Upon conclusion, clouds uncover the moon, and Lalli appears to be satisfied with his handiwork.

          ( It's worth noting that runo never seem to offer a perfect solution - just enough to get by. In this case, that night a giant monstrosity did indeed attack their train, though luckily no one was killed. In theory, the 'protection' lay in the nonlethality of it - Lalli in no way expected the train to go entirely unperturbed. )

        • Runo to invoke the Kallohonka and allow the spirit of an infected dog-beast to return to the sky and be reborn, seen here. This is, in essence, a funerary rite applicable mostly to beasts, especially beasts which have been corrupted in some form (such as by the Illness). I'm not positive if the elaborate gore pattern he enacted in the rest of the carcass or the act of wearing the skull on his head as he climbed a tree are part of it? I'm going to assume 'yes', at least to Lalli.

        • Runo to banish the spirits from inhabiting or interfering with their radio, found here and translated here in a couple of slightly-varying ways. The first two paragraphs of the translation are featured in the top panel, and they begin as a more benign plea for the 'lost spirits' to depart voluntarily. It does nothing, however, and we see the rest of the runo shift quickly into a threat to quite literally send his own spirit to hunt them down. The radio gives a loud crack and begins to function normally as the spirits choose to heed his threats.

          ( The sorts of runo which threaten lingering/corrupted spirits like this are interesting to me because technically, they hold no power in and of themselves - they're basically just spiritually-charged dick-waving, and if the entity/entities at the other end choose not to heed whatever threat is issued, the mage will then have to take further steps to make good on that threat if they want results. )

        Not a terribly thorough compilation of examples so far, but this is all we currently have to work with.

        ( ! ) Though it's unnecessary, Lalli (a creature of habit) will likely continue to utilize runo as a conduit through which to activate his dreamotion magic. Because using runo also includes an aspect of channeling his force of will into it, it would basically serve as dreamotion with extra steps.

        Also, more specifically discussing the runo above: I'm not honestly sure how things like invoking Kuutar (the moon)'s protection would apply to dreamotion, since it's not like dreamotion is some sort of god to ask to keep an eye on them. If anything, that one will likely just live on in spirit as the things which Lalli does do with dreamotion aesthetically change the environment alongside the practical magical aspect - for example (a bit silly but the first thing to mind), Kuutar is also one of the twin origin-mothers of bees and hornets, and if he happened to invoke her to send in the hornets, the clouds might appear to shift a bit away from the moon first like in the comic. Basically: It just adds flavor. (As for spirits, there's a section on those below!)

        It's worth noting that any appearance of successfully entreating his Finnish gods will be entirely illusive. He's simply too far from home for his pleas to reach them. This may give him a bit of a scare at first - his dreamotion magic




      SEE & INFLUENCE DARK SPIRITS.
      BLURB HERE.

        As most Finns are actually capable of invoking weak runo, it's actually the ability to see and influence spirits which is used to figure out whether or not someone's a mage.





      TITLE HERE.
      BLURB HERE.

        TEXT HERE





      NERFS — Whatever y'all feel is needed!

INVENTORY

    • CLOTHES — his twinky little mage suit, complete with Large Hood to nap in
    • KNIFE — he has one. it's not special
    • EXISTENTIAL DREAD — it is within him

SONGEREIN

      SUITABILITY / PLANS — Magic and dreamscapes are a Big Thing with mages in his canon, and I'd love to see how he gets to interact with it. Asgard was a fantasy exploration-y game too and he thrived there until the mods disappeared, and I would love to toss him into more scouting and discovery and basically all of the good shit y'all serve up.

      TEST DRIVE SAMPLESample, will provide more if needed!

      QUESTIONS — can you get a whole house via regains?? asking for two dumb gays
skittering: (utelias.)
2019-07-24 03:02 am

IC INBOX for asgard.

tba but go ahead and use this for text/audio/video or just action in the meantime
skittering: all icons by me, go ahead and steal with credit (Default)
2019-06-08 01:02 am

INFO for asgard.


IMPRESSIONS




APPEARANCE
    slender leggy noodle boy.
    silver-blonde hair, usually shoulder-length but sometimes longer. (definitely cuts it with his knife.)
    typically wearing his scout tunic, often with the hood up.


VOICE
    quiet voice that hardly carries.
    tone is typically either flat or sharp depending on who he's talking to + why. rarely any in-between.
    absolutely has a low-key finnish accent even when he speaks common (in asgard).


DEMEANOR
    smooth movements with strong spatial awareness. light, silent footsteps.
    unobtrusive; takes up little space. sits crosslegged or perched, even on normal chairs.
    facial expression is typically either wary/guarded or tired/bored.
    when looking at someone, blinks a bit too infrequently.

    basically a cat.

PERMISSIONS



PLAYER: trace PLURK: [plurk.com profile] watchtower
TIMEZONE: PST DISCORD: trace#8911


GENERAL:
basically you have my permission to do anything but kill him, but that doesn't mean he's going to dig it. he's super not big on physical contact that he didn't initiate, and flirting goes absolutely nowhere with this boy.

HUGGING: FIGHTING:
KISSING: why even would you INJURING:
FLIRTING: KILLING:
TELEPATHY: if pre-plotted MIND CONTROL:


WARNINGS:
lalli's canon includes topics like gore, suicide, arguably abusive parenting, and an overarching apocalyptic plague that warps bodies and minds. it's some fucked up shit. he doesn't typically bring it up unless asked, but if asked, he's fairly blunt.


DEVELOPMENTS



GODHAUS: honir ARRIVAL: day 1 (6/8/19)
OCCUPATION: forest scoutMAGICS: tab & thread

RESIDENCE:
hand-built house, rural end of honir district
FOUND:
largely at home or off scouting the woods. can also occasionally be found scouting the city.


EXPLORATION
☑ thoroughly scouted woods in ~1hr radius around asgard
☑ moderately scouted woods in ~6 hour radius around asgard
☑ reached deepest point in dragon hole (appeared 6/19, disappeared 7/19)
☑ found glowing sap 1.5km outside of frigg + more ~10hrs deeper (investigation ongoing)
☑ found other humans one day's run from asgard (most of them are dead now.)
GOALS
☑ don't die
☐ keep emil and klaus from dying (again, in the former case)
☑ build house to thwart the god-magic curfew (complete 10/19)
☐ identify glowing sap, what it does, why only some can see it
MISCELLANEOUS
☑ touched by raw magic in dragon cave, now able to see glowing sap
☑ (tba)
☐ (tba)

GOD POWERS



( 1 )  CORDON OF ARROWS
( )  
    you plant eight pieces of ammunition in the ground within 5 feet of you. whenever a creature comes within 30 feet of the ammunition, one will fly up to strike it. the spell ends when no more ammunition remains. when you cast this spell, you can designate any creatures you choose, and the spell ignores them.    ( you may cast this 7 times per day. )


( 2 )  CONTROL WINDS
( )  
    for up to 10 minutes, you take control of the air in a space that you can see within 300 feet of you. you can choose from any of the effects listed on the spell page, and you can change between them at will.    ( you may cast this 3 times a day. )


( 3 )  REGENERATE
( )  
    you touch a creature and stimulate its natural healing ability. it regains a large amount of its health and vitality, and the target's severed body members, if any, are restored after 5 minutes. if you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump. for up to the next hour, the target of the spell slowly recovers their health as long as they do not engage in any activity more strenuous than walking or reading.

    ( this ability is not yet unlocked. )

INVENTORY



tba.


BASE CODE BY TESSISAMESS
skittering: all icons by me, go ahead and steal with credit (Default)
2019-05-31 09:50 pm

APPLICATION for asgard.

OOC INFO

PLAYER NAME: Trace
CONTACT INFO: [plurk.com profile] watchtower + trace#8911 (discord).
CURRENT CHARACTER(S): none





IC INFO

CHARACTER NAME: Lalli Hotakainen
CANON: Stand Still, Stay Silent
CANON INFO: The first four paragraphs of the SSSS Plot Outline give a pretty good sense of setting, premise, etc.

CANON POINT: End of Adventure 1
AGE: 19
GOD HOUSES:
█ option 1 (HONIR)

This one is basically a given. Lalli is, first and foremost, The Scout. He's the one exploring out ahead, forging new paths, clearing danger for others who come after him. He's also the one who takes off into the woods to find some peace and quiet, on many an occasion. The description says, "Honir's district in Asgard is devoted to the exploration of Yggdrasil's newly developing land," and that's 100% the job he's suited to. Also, "Thus Honir laid out his domain with the intent to find the Mother's children, to take them on an adventure, to offer them a path home." Ironically, this touches on his second primary canon role: As a Finnish mage, his abilities in canon were all roundaboutly dedicated to the guiding of souls home to the beyond before lingering in the infected world could corrupt them.

█ option 2 (NJORD)

Honestly, Lalli is just Really Big On Privacy. He tends to play his cards close to his chest, mostly because it's much more comfortable to keep people at arm's length where he can at least vaguely understand them. He also uses somewhat poetic language to invoke his mage spells in canon, though he'd bristle a bit to hear it dismissed as 'art'. (It's also worth noting that Necromancy, one of Njord's realms of power, is one of the closer ones to his actual canon magic.)



PERSONALITY:
█ lalli hotakainen is different.
He's strange, he's clueless, and as his own cousin Tuuri says, he doesn't really like anything. Basically everyone they meet in the first couple of chapters seems to reach that same general understanding of Lalli as a person. The thing is, 'strange' is the only one of those descriptive terms that actually sincerely applies - a misconception arising from the fact that the source of the descriptions (people) is also the thing Lalli is pretty much the worst at (he's so, so bad at people). You can see the problem, yeah? So in this section, I'll be talking about how he is at his worst baseline - surrounded by strangers, in an unfamiliar place, with no sense of purpose or reason - and then work into what he's like when he finds his niche and his people. So anyway, from the top!


█ yes, lalli is generally pretty clueless.
It's... honestly pretty fair to assume that he has no idea what's going on around him at any given time. (It's even in his introductory bio.) This has two causes, probably equal in effect:
  • Lalli has had basically no education and very limited social interaction. Basically, his own personal world has always been very small, and is only incrementally larger now that they've been traveling. This is pretty plain on a couple of occasions, like when he has to ask what a train is before he can follow Tuuri's request that he catch it before it leaves, or his obvious bewilderment at sight of the larger ship they intended to switch to from the smaller boat that ferried them thus far, or the time he sat down on a moving walkway like some kind of magic carpet. As far as technology and civilization go, he just... doesn't know what many things are or how to use them, nor is he learned in any kind of mathematics, literature, history, etc. So in that sense, he's literally kind of clueless sometimes. This is only compounded by the fact that due to a lack of education, he speaks exclusively Finnish, leaving him out of the loop in almost all of the nonvital conversations throughout the comic.

  • Lalli has a pretty obvious case of selective hearing, even if it's not always deliberate. This, to me, boils down to the fact that social interaction regularly seems to either subtly overwhelm him or be on the brink of it, so he really has to pick and choose his battles regarding what conversations to tune into. The ones he doesn't understand or doesn't care about, he pretty much just default tunes them out unless they're obviously Extremely Important, because he doesn't have the extra energy to spare for trying.


All of which brings me to:


█ he also has pretty much no social skills.
This is pretty much what happens when you're improperly socialized for most of not all of your life. Unfortunately, Lalli's a bit inept on both the 'giving' and the 'receiving' ends of the social interactions teeter-totter. This is something he's semi-reluctantly learning to remedy in very specific cases, but it's hardly a wholesale improvement yet.

He typically recoils from unnecessary physical contact (backing out of an attempted hug from his cousin Tuuri, for example, to settle for a pat on the head), though 'unnecessary' typically just means 'initiated by someone other than Lalli', as he sees fit to pat or touch people much more frequently than he's chill with them touching him. He's come to accept Mikkel manhandling him in the name of decontamination after scouting trips, but job-related instances are some of the only exceptions he'll seem to make. Most unspoken social cues are totally lost on him - like when a couple of teammates punch his arm or shoulder in a light, congratulatory way, but after the second one, he demands for Tuuri to tell him why they keep hitting him.

But a lot of instances aren't even Lalli failing to understand how others are trying to communicate or interact with him. Pretty often, Lalli actively fails to comprehend or adhere to any kind of social graces whatsoever. Like okay, let's run down the list:
  • He doesn't see why it's a problem to stare at someone while they eat and then shamelessly steal their food while they aren't looking (in fact, he steals Mikkel's cookies later too).

  • After his first scouting mission of their expedition, his return is heralded not by a knock or a shout, but by the incessant scritching of nails on the tank-vehicle's metal door until they finally let him in.

  • When Reynir first shows up in a crate meant to have food and supplies, Lalli circles him for a decent few panels.

  • He hisses at small children who won't leave him be.

  • He regularly falls asleep or even walks away while others are talking to him, as if they aren't even talking.
His lack of social graces actually simplifies things a lot in this sense: because he has no real social standards to uphold, what would for most people be tempting speculations ('what would happen if I....') are just... his actions. He just straight-up does them. He also makes absolutely zero effort to be nice to other people. That's not to say that he isn't nice to some people - it's just the behavior that they naturally inspire in him at the moment. For the most part, aside from the select few people he is actually somehow a little attached to, he ignores everyone that he can ignore and is kind of a rude butt to everyone he can't ignore. He has no issue saying that someone/something is stupid and he doesn't like them/it. He can also be a petty little shit. The main instance coming to mind is after he basically saves their asses and has to sleep it off for like 70 pages, has a dream that he woke up to a shower of appreciation, then actually woke up and was basically unnoticed. Though the others did nothing wrong, he basically punishes them off and on for ten or fifteen pages. He put a dead rodent in Mikkel's cooking, fur and all, and when Emil notices him alone and brings him soup, Lalli flips the bowl of soup up in Emil's stunned face. Honestly, he just doesn't know how to properly express that his feelings are hurt so he just pulls this shit like a child. He's also this petty with Reynir, stemming from insecurities we'll talk about in a bit.

Though it may sound counter-intuitive, the language barrier really just helps him deal with this. It's easier to just blanket ignore people you can't understand and aren't expected to be able to successfully communicate with regardless.

It's also worth noting that most of the time, he doesn't actually care that his social skills are strongly lacking. Oh, he knows he's 'unsocialized', Tuuri well-meaningly won't let him forget it. It's just... not on his list of things that are important enough for him to work on, at least not yet. For most of his life, Lalli has been pretty okay with himself, or at least insurmountably resistant to changing himself in any way... But that was before the harsh reality of the expedition pushed him to figure out who he really plans to be. (We'll talk about his character development a bit later.)


█ he has ways of reconciling with the world.
Like I said: The vast majority of the civilized world, he either doesn't understand or it doesn't understand him. It's a disconnect that Lalli has long since learned methods to deal with. He investigates shit in his own way, at his own pace, typically alone. He honestly prefers being alone, because nature is where he is truly in his element. He works alone whenever possible (even if others would rather he not), and in fact, he prefers to do now what he's always done: Scout at night, deliver his report, sleep through the day when other humans are awake. This limits the amount of time spent awake in a populated world he doesn't understand or enjoy.

If at all possible, he wears clothing that covers as much of him as possible. Even when he's just in a regular jacket or sweater, he zips or pulls the neck all the way up and ducks his chin down into it so that just his eyes and nose stick out. On the one hand, it's definitely cold enough outside to warrant bundling up, but that's far from the only reason he does it, especially when many of his layers of clothing are ineffectually thin. Along those lines, he also kind of physically closes in on himself when he's overwhelmed. He ducks his head, and oftentimes his hands come up to his face to sort of 'hide' himself in. Hiding is not an uncommon strategy in general - like I said, he sleeps all day a lot of the time. When they're awake, he wanders off on his own when possible and hangs back from the group a little bit otherwise.

When Lalli does engage with something, it's typically broken down into the most practical and black-and-white terms. The Engineer's Flowchart comes to mind as a good example of Lalli Logic, though obviously neither duct tape nor WD40 exist in their canon. But in the very beginning, when he finds out they are, in fact, heading out into the world, his only question for the person who hired them is "can I go home?". When the answer is no, he sleeps under the table because fuck it. Similarly, during the briefing for his first scouting mission, his entire assessment of their location is "a weird scary foreign country" and that's all he needs to know. Lalli is not an individual who will discuss semantics with you. Hell, he isn't even an individual who will contemplate semantics, most of the time. Things are very 'this is how it is' with Lalli and his worldview. (And 'worldview' is even pretty literal, in one case - he finds out globes are round because the Earth is round, and he proceeds to not only say that 'he can feel it', but also to condemn normal flat maps for being 'misleading'.)

So based on everything so far, he isn't necessarily the kind of bro you'd choose to bring along on an expedition into terrifying parts unknown, is he?

Let's change that.


█ lalli is an amazing scout.
Like, I feel like that's an understatement. He is basically fearless, as far as actual danger is concerned. And the fucking things they're up against? Not exactly B-movie scary, even discounting their ability to infect you and turn you into one of them. But that's barely a blip on Lalli's radar, until the thing they're up against is at least three times his size. In group expeditions into dark and creepy places, most of the crew are jumping at shadows but Lalli will regularly go off on his own in order to stealthily find and destroy whatever's lurking in the dark so that his allies never know they were even in danger. There are times when the exact thing the team's afraid of is stalking them and Lalli (the only one who knows it's there) is pretending not to see it, baiting it along, closing doors carefully behind him until the right opportunity arises.

On top of that, he's actually incredibly perceptive to the things that actually matter to him. Between his mage abilities and his natural perception capabilities, he can basically sense when something's nebulously wrong in the air or when danger is lurking nearby, and he can do so long before anyone but the resident cat even begins to suspect. It's to the point where everyone has a pretty solid sense of personal security as long as Lalli 'doesn't look scared'. As such, he's more than willing to go on scouting trips with other people, because most of the trip is spent pretending they don't even exist - tailing them or even poking ahead of them but fully immersed in the environment, not his companions. It's also worth mentioning that when he does tune into a conversation, he's perceptive enough to get an immediate read on generally what the mood is and what's happening, regardless of language barriers.

And in fact, being briefed on a mission is about the only time he listens when long strings of words are coming at him. He retains that shit. Similarly, reporting after a scouting mission is one of the only times he'll actively talk to someone at length. It helps that in these scenarios, he's exclusively discussing his job and the results thereof, so he's not expected to actually talk-talk to anyone. Also, while he typically can't remember more than a quarter of what Tuuri says to him, he can remember incredibly elaborate scouting routes and never takes more than an initial passing glance at a map.

When it comes down to it, he really and truly cares about being a scout, and about living up to others' expectations of his ability to fulfill that role. In short, Lalli doesn't fail. If it seems like he's going to, he won't accept an 'everyone makes mistakes' or a 'you'll get it next time' - he'll fucking solve it, whatever it takes. A key example of this (referred to above as 'saving their asses') was when he mapped the expedition team a route into a big city, but the snow was deeper than anticipated and his mapped route was impossible to navigate once they arrived. Instead of letting them turn back, he ran himself ragged to find an alternative route, eventually resorting to clearing out a very dubious cave with every ounce of mage ability he has. He then returns to the team and tells them the new route before sleep finally claims him. His first smile of the entire comic is at this point, some 300+ pages in, when he exhaustedly realizes he's not failed everyone after all.

Note that he doesn't actually 'care what people think of him'. He doesn't care, for example, when Emil doubts he's a mage at all in Book 1, nor does he really care when most people assume he's lazy or weird. What he cares about is that when people count on him to do his actual job - one which is basically 75% of what keeps them alive at all, out in the Silent World - then he actually does that job. This definitely stems from a particular incident in his past, in which he failed to properly fill out a scouting report (he literally just wrote 'yes' - like, yes what?? come on, Lalli) and it got a number of people killed. What's worse, his cousin Onni implies in that same flashback that their grandma (who had trained Lalli in scouting and Finnish magic) had been killed by 'just one mistake' too, so this is kind of a reoccurring theme for Lalli... One which solidifies his determination to persevere in any scouting/mage job he's faced with. And actually, one of the few things that outright irritates him aside from blatantly doubting his scouting ability is when others try to oversee or hinder him doing his job. Which, for the record, doesn't just apply to official missions. 'His job' is any situation in which his abilities as a scout or a mage will keep his people alive and safe, whether or not they or anyone else ask him to do so and regardless of who may actually be in charge of the situation. When a giant attacks the train on which they're riding, the staff are rushing to herd everyone back to bed and Lalli marches past the guards, pinpoints the giant before it even breaks through, and points directly to it's location.

This drive to be the best scout that he can be is the impetus for some of his earlier character development. It's so much easier to reconcile with compromising and doing better for the sake of the mission rather than for any specific individuals, and that's exactly what he does. One of the earliest changes is when we, after a two-week timeskip, see him returning from scouting a town to report back in Swedish that there's no danger. Rather than forcing the team to work around his difficulties, he's actually putting in effort and meeting them partway. It's pretty huge, and stems entirely from the fact that he feels at home and appreciated in his role as the scout.


█ additionally, lalli cares about his people.
By 'his people', I mean individuals with whom he actually forges a connection. Like, he'll protect the entire group, but he won't actively show that he kind of might care about anyone but a select couple of people.

Which means it's time to talk about Emil, the only person outside of his family that Lalli has verbally acknowledged that he cares about. Lalli starts off approximately as prejudiced against Emil ("the messy Swedish person") as he is against pretty much the rest of the population. But despite his general strangeness and lack of decorum, Emil fails to dismiss Lalli like so many others have, instead trying to meet him halfway from the beginning. When Lalli steals his sandwich, he simply gets up and gets them each another one. Also, when Emil's family's children swarm Lalli and he's clearly uncomfortable, Emil outright scolds them for it. On top of that, pretty early in the story you'll find Emil beginning to turn to Lalli to vent when shit's stupid - like when his explosives are confiscated in Customs - and Lalli doesn't understand a single word of it, but y'know what? He does actively go through the motions of listening, which is more even than he offers his own cousin a lot of the time. Emil is also the only one to make an effort to patiently work his way back to Lalli when the mage is angry and isolating himself midway through the arc, which is kind of Big.

Emil proceeds to be the only person whom Lalli proactively responds to in any way. When they're bunked together on the train, he says goodnight and pats Emil's head (voluntary human contact!), and when he senses the troll preparing to attack the train, he urgently gives Emil a seatbelt to hold onto before clinging tightly to his own. Almost more surprisingly, once the troll attack is over and they're back in bed, Lalli notes that Emil is visibly shaken and fixes Emil's hair the way he's noticed that Emil likes it. Comforting him in the only way Lalli really knows how. Later, when Emil is visibly distressed over a dog-beast that followed him home to die, Lalli takes some pretty painstaking efforts to do the proper mage ritual to allow the dog's spirit to ascend and be reborn. All of this occurs with the language barrier firmly in place between them. Their communications almost entirely limited to gestures, body language, and facial expressions, but Emil doesn't really seem to mind and the simplicity of that in contrast with verbal speech is kind of refreshing for Lalli.

What we start to see in the friendship between Emil and Lalli is what happens when someone treats Lalli like a normal human being without being deterred by his strangeness or making him feel even stranger for it. Emil recognizes Lalli's needs (for the most part) and tries to accommodate them without babying him, and in return, Lalli begins to step out of his comfort zone in a way that he only really feels comfortable doing with Emil thus far.

This is only compounded once Tuuri dies and Emil is the only one to stay behind with Lalli while he mourns, separating them from the group and ushering in the most difficult stretch of each of their lives so far. Early on, Lalli nearly kills himself to protect Emil from an infected giant, driving his soul out of his body and rendering him unconscious for much of the chapter. During that time, his soul finds refuge in Emil's subconscious (it's a mage thing), and is able to speak to Emil in his head while Emil drags Lalli's body across frozen wastelandic Denmark. They very nearly die on a couple of other occasions, both of which are prevented by Lalli nearly tearing himself apart to protect Emil - and it has Lalli teaching Emil how to defend his mind against the voices of the infection, which he seems to be decently patient at in the one glimpse we get. (Meanwhile, in their now-shared dreams, Emil also kind of starts to teach him social skills.)

But while Emil was the first that he truly showed that he cared about, he's far from the only one. His family (consisting of Onni and Tuuri, his two cousins) is very important to him - and in fact, is kind of his lifeline through the first book, before he gets to know Emil a little bit. Onni is also a mage, and though he opted to stay behind instead of joining them on the expedition, Lalli consults him as often as possible in their semi-shared mage dreamscape. He trusts Onni implicitly, and with both that and language barriers in mind, Onni is basically the one person that Lalli can kind of be passably conversational with. Onni is the one who asks him if he's made any friends, to which Lalli admits that he's maybe made one, though he doesn't name any names.

The other half of Lalli's immediate family is his cousin Tuuri, a fellow protagonist and member of their expedition. This is kind of a difficult relationship to put your finger on, because the way she seems to care about him and lead him around in the first book, you'd think they're almost sibling-level close... But regularly throughout the comic, you find out that she doesn't really know him that well and that she doesn't know how to get through to him when he's mad, aside from leaving him alone for literally months on end (which she has apparently done). It seems to me like she has a specific way that she's taken to mothering Lalli and she isn't sure how to go any deeper than that, and in turn, he kind of tunes her out and shuts himself away from her a lot of the time. This isn't to say they don't care about each other - it's incredibly obvious how much she cares about him, and when she dies midway through the arc, he's deeply fucked up over it - just that despite caring, they have little in common and don't quite know how to relate.

By the end of the journey, he also cares for the rest of the crew, each in their own way. He's shown to experience a bit of quiet happiness at their captain Sigrun's exuberant praise, which was a bit too overbearing for him early in the journey. He trusts Mikkel even more deeply, running directly to him and begging for help as soon as he realizes Tuuri's in trouble, as if Mikkel could fix it regardless of severity. Even Reynir, whom Lalli is perpetually irritated by and judgmental of, is starting to grow on him enough that Lalli no longer vehemently insists he go away when they encounter one another in the shared mage dreamscape.


█ a final overview of his character development.
The Lalli that comes back from the expedition is hardly the Lalli that departed months ago. When he left, he seemed clueless and bored. Now, his distance comes in a more weary, jaded flavor, with Tuuri's loss and his own failure to protect her weighing heavy on his shoulders. After the expedition, things can no longer be quite so black-and-white anymore. There just isn't room for that, not all the time. So many parts of him are now in direct conflict with one another, most prominently the fact that empathy kills mages no longer does anything to stop the empathy he can't help but feel for the people he cares about.

The journey, despite (or maybe because of) its hardship, really helped Lalli come into his own. A lot of his idiosyncrasies and ways of coping with the world disappear as the journey goes on, largely because he's found himself in the situation that works for him. He's doing a job that he's good at, filling a valuable role on the team, surrounded by people that more-or-less come to understand and embrace his differences, all in an environment that he innately understands far better than he'll ever understand a bustling city. It's as if he's spent the entirety of his life cramped in a metaphorical cage and now he's finally allowed to stretch his wings, and it finds him so much more at ease than he was at the start of the journey. He no longer sleeps to avoid his crewmates or ducks into his thick hood whenever he's touched. He's also far more confident in his roles as both a scout and a mage thanks to the validating effect of being appreciated by his team.

Which leads to: Lalli has come leaps and bounds in his ability to tolerate and even connect with others. Instead of bristling at the slightest push, he's started letting himself learn How To Person under Emil's fine tutelage. While he'd normally still rather work alone than with a stranger, he'd rather have one of His People with him than even that, which is something that likely hasn't been true since his grandmother died a decade ago. Once upon a time, his default mode was to push others away and then slowly let them creep back in when he's ready. Now, despite his general antisocial tendencies, he gravitates toward others even when he's trying to push everyone away. He's even starting to learn how to be an actual legitimate friend. (Remember way up top when he was super confused about fond shoulder-punches? It comes back in the best possible way.)



ROLEPLAY SAMPLE: his tdm top-level + this tdm thread should have enough total comments in various scenarios!
skittering: all icons by me, go ahead and steal with credit (Default)
2018-01-09 03:22 pm

APPLICATION for the quiet place

OOC:

Player Name: trace
Age: 25
Contact: [plurk.com profile] watchtower

IC:



Name: lalli hotakainen
Canon: stand still, stay silent
Canon Point: chapter 11
Age: 19
more )